Shipped fast. Played for years.
We are an Istanbul studio making puzzle and social casual games. One shared platform and AI agents in every team let us ship new games fast, then keep them improving for years.
- 4games live worldwide
- 4.9US App Store average, 15,000+ ratings
- 1.6M+downloads on Google Play
- 2new games launched in 2026
App Store figures: US storefront, September 2026. Google Play figures: the listings' install badges.
Our games
Two puzzle, two social casual. All live.
Social casualCoin Chef
Spin, heist your friends and build restaurants on a trip around the world's cuisines.
1M+ downloads on Google Play
Social casualWonder Skies
Spin, raid and build magical flying islands high above the clouds.
100K+ downloads on Google Play
Physics puzzleCarnival Knockdown
Launch the ball, find the weak spot and bring the whole structure down.
500K+ downloads on Google Play
Color-match puzzlePop Flow 3D
Rotate the sculpture and pop every balloon of the matching color.
New on the App Store, September 2026
How we build
One platform. Every game. AI in every team.
We treat making games as a craft and as a system. The craft is the fun, the feel and the art. The system is everything around it, and that part we have made fast, repeatable and measurable.
- 01
Start on a proven platform
Every game starts from a template that builds and passes its tests on day one, assembled from more than 30 shared modules: economy, store, ads, live events, offline sync, analytics. A module earns its place in a live game before any other game gets it.
1,000+ automated tests behind the shared modules
- 02
Build with AI in every team
AI agents work in every game project, alongside the developers. They read the same knowledge base we do, operate the game engine directly and take the repetitive work. They help build our internal tools, including the engine behind our playable ads. An AI market digest reaches the team every day. People decide what is fun, how it looks and what ships.
AI agents in every active game project
- 03
Ship through automated gates
Every store build passes more than 20 automated quality and compliance checks before it can ship. Launching a new game follows one playbook, from choosing the name to store submission.
101 of 175 launch steps scripted or automated
- 04
Grow with data
Attribution, ad revenue and in-game events land in one warehouse every day. We A/B test and tune our games live, and ship new levels and content over the air, without waiting for a store update.
Live tuning without a new build
- 2021Founded in Istanbul
- 2022Coin Chef
- 2024Wonder Skies
- Jun 2026Carnival Knockdown, where our shared platform was born
- Sep 2026Pop Flow 3D, on the shared platform from day one
Careers
Small teams. Real ownership.
Your work reaches players fast. You will work alongside AI agents, and you will make the calls that matter: what is fun, what ships, what gets cut.
Unity and C# on the client, Node on the backend.
See open positionsArguments over titles
Decisions are made on data and reasoning, not on seniority.
Honest by default
We write down only what we can prove, and we say so when we get it wrong.
Self-discipline, not supervision
Small teams that own their work from the first idea to the store.
Zero tolerance for toxic behavior
No exceptions, for anyone.
Publishers, platforms and press: contact@fortunemine.com