Shipped fast. Played for years.

We are an Istanbul studio making puzzle and social casual games. One shared platform and AI agents in every team let us ship new games fast, then keep them improving for years.

App Store figures: US storefront, September 2026. Google Play figures: the listings' install badges.

Our games

Two puzzle, two social casual. All live.

How we build

One platform. Every game. AI in every team.

We treat making games as a craft and as a system. The craft is the fun, the feel and the art. The system is everything around it, and that part we have made fast, repeatable and measurable.

  1. 01

    Start on a proven platform

    Every game starts from a template that builds and passes its tests on day one, assembled from more than 30 shared modules: economy, store, ads, live events, offline sync, analytics. A module earns its place in a live game before any other game gets it.

    1,000+ automated tests behind the shared modules

  2. 02

    Build with AI in every team

    AI agents work in every game project, alongside the developers. They read the same knowledge base we do, operate the game engine directly and take the repetitive work. They help build our internal tools, including the engine behind our playable ads. An AI market digest reaches the team every day. People decide what is fun, how it looks and what ships.

    AI agents in every active game project

  3. 03

    Ship through automated gates

    Every store build passes more than 20 automated quality and compliance checks before it can ship. Launching a new game follows one playbook, from choosing the name to store submission.

    101 of 175 launch steps scripted or automated

  4. 04

    Grow with data

    Attribution, ad revenue and in-game events land in one warehouse every day. We A/B test and tune our games live, and ship new levels and content over the air, without waiting for a store update.

    Live tuning without a new build

  1. 2021Founded in Istanbul
  2. 2022Coin Chef
  3. 2024Wonder Skies
  4. Jun 2026Carnival Knockdown, where our shared platform was born
  5. Sep 2026Pop Flow 3D, on the shared platform from day one

Careers

Small teams. Real ownership.

Your work reaches players fast. You will work alongside AI agents, and you will make the calls that matter: what is fun, what ships, what gets cut.

Unity and C# on the client, Node on the backend.

See open positions
  • Arguments over titles

    Decisions are made on data and reasoning, not on seniority.

  • Honest by default

    We write down only what we can prove, and we say so when we get it wrong.

  • Self-discipline, not supervision

    Small teams that own their work from the first idea to the store.

  • Zero tolerance for toxic behavior

    No exceptions, for anyone.

Publishers, platforms and press: contact@fortunemine.com